EyeKiller de Pana
A downloadable game for Windows and Linux
A 2D action platformer game, kill enemies with your sword and go through the levels to win
Made with Godot, it is my first jam trying out this engine. I usually only do music for jams so this time I had to learn a lot about working in an engine and about programming. It also was my first time doing pixel art (I mean the environment tileset and the enemy)
CREDITS
GitHub source code
Everything made by myself except for these free assets:
- Main character sprite (by Penzilla) (I just changed the color of it)
- Input prompts icons (by Kenney)
- Purple portal texture (by Kenney)
CONTROLS
TL;DR, I recommend using WASD, space bar, and left and right mouse clicks to play.
The game is also fully functional to play with a controller.
MOVE
- Keyboard
- A and D keys
- Keyboard Arrows left and right
- Controller
- Controller direction pad (D-pad)
- Left Stick left and right
JUMP
- Keyboard
- W key
- J key
- Z key
- Keyboard arrow up
- Space
- Controller
- Bottom Action, Sony Cross, Xbox A, Nintendo B
ATTACK
- Keyboard and mouse
- K key
- X key
- Left mouse click
- Controller
- Left Action, Sony Square, Xbox X, Nintendo Y
DASH
- Keyboard and mouse
- L key
- C key
- Left mouse click
- Controller
- Right Action, Sony Circle, Xbox B, Nintendo A
- Right Trigger, Sony R2, Xbox RT, Nintendo ZR
RESTART
- Keyboard
- F5 key
- R key
- Controller
- Back, Sony Select, Xbox Back, Nintendo -
PAUSE
- Keyboard
- Escape key
- P key
- Controller
- Start, Xbox menu, Nintendo +
Status | Prototype |
Platforms | Windows, Linux |
Release date | Mar 14, 2024 |
Author | driann |
Genre | Platformer, Action |
Made with | Godot, Aseprite |
Tags | 2D, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Comments
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Really good visuals and sound design! It is much more polished than my (or a lot of jam submissions) The gameplay is solid and the movement is fun and fluid and I beat the game :) However, while the gameplay is solid and feels good, it also feels like its kinda been done a before. It may have benefited from a unique mechanic or something. (I dunno know though)